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BAS (GOD mode)

What is the Format of BAS (God Mode)?

BAS God Mode is a different take on the Original Mode. Games will be based on reducing your opponents HP (health points) to 0 to destroy one of their hearts. Each player begins with 3 hearts. There have been 4 phases added: Sun, Water, Moon and Earth. Power moves are earned in different ways, in each of the different phases. Tributes can be offered to earn health potions that restore lost HP.

God Mode Terminology

Phase
A block of movements or actions
Movement
1 movement is a selection of Rock, Paper, Scissors, Wild or Alpha
Core Moves
Rock, Paper or Scissors
Power Moves
Alpha and Wild moves provide a skill based element for movements that substitute Core movements for more powerful movements
Round
A round is a complete game routine, consisting of 5 movements within the 4 phases
Apes
Players in the game
Health
Each player starts a game with 3 lives and has a health bar of 10 HP
Healing Potion
Item earned through gameplay that allows a player to heal for 2 HP
Sun Phase
One of the four unique phases in God Mode. The Sun is destructive and damaging
Water Phase
One of the four unique phases in God Mode. Water heals and washes all away
Moon Phase
One of the four unique phases in God Mode. The Moon reflects what is yours and what is not
Earth Phase
One of the four unique phases in God Mode. The Earth protects its own but is vulnerable when countered.

What are the Core moves / Power Moves?

What are the Phases?

Opening Phase

  • Only core moves are allowed
  • Winner of the exchange gains an Alpha
  • Loser of the exchange gains a Wild

The Sun is destructive and damaging

Sun Phase- Influenced by the Egyptian Sun God, Ra. The influence is powerful, destructive and cunning.
  • In this phase, Core moves that beat another Core move allows the winner to steal an Alpha from their opponent and deal 2 HP damage to their opponent. The loser of this exchange gains a Wild.
  • If an Alpha is played and beats a core move, 3 HP damage is dealt to the opponent.
  • If a Wild is played and beats an Alpha, the player steals the Alpha and earns a Wild
  • If a Core move is played and beats a Wild, the winner earns an Alpha and the loser takes 2 HP damage

Water heals and washes all away

Water Phase- Influenced by the Greek God of the Sea, Poseidon and the Greek God of Healing, Apollo. The influence is regenerative, transformational and deflective.
  • In this phase, Core moves that beat another Core move Deal 3 points of damage to opponents HP and heals the winner for 1 HP. The loser of this exchange gains a wild.
  • If an Alpha is played and beats a core move, 3 HP is healed for the winner of the exchange
  • If a Wild is played and beats an Alpha, the winner steals 3 HP from opponent and heals themselves
  • If a Core move is played and beats a Wild, the winner gains an Alpha and deals 2 HP damage to opponent

The Moon reflects what is yours and what is not

Moon Phase- Influenced by Chinese goddess of the Moon, Chang E. The influence is clever, resourceful and precise.
  • In this phase, Core moves that beat another Core move deal 2 HP of damage to their opponents HP and the winner gains an Alpha and Wild.
  • If an Alpha is played and beats a Core move, winner deals 3 HP worth of damage are inflicted on the opponents HP and the Alpha is retained.
  • If a Wild is played and beats an Alpha, reflect 3 points of damage to opponents HP and the Wild is retained.
  • If a Core move is played and beats a Wild, winner deals 2 points of damage to opponents HP and gain an Alpha and a Wild

The Earth protects its own but is vulnerable when countered

Earth Phase- Influenced by the earth God, Gaia. The influence is reflective, transformative and gifted.
  • In this phase, Core moves that beat another Core move deal 2 HP of damage to their opponents HP and steal an Alpha from opponent. Opponent will then gain a Wild
  • If an Alpha is played and beats a Core move, winner deals 3 HP of damage to opponent HP and destroy an enemy Wild.
  • If a Wild is played and beats an Alpha, winner steals an Alpha and gains a Health Potion.
  • If a Core move is played and beats a Wild, winner deals 2 HP damage to opponent and gains both a Wild and an Alpha

What are tributes?

Occasionally players may ‘offer tribute’ of 2 wilds or 3 alphas for the chance to earn a health potion if their winning move is successful. If not, the tribute is consumed by the gods. Once earned, a Health Potion can be used at any time simply by clicking on it. Multiple Health Potions can be used at the same time.
  • Health Potions can also be earned during the Earth Phase.
  • Players that win 3 moves in a row will earn a Health Potion
  • Health Potions restore 2 HP.

Tables

Table 1 - Basic Core Move, Alpha and Wild win conditions

Movement

Beats

Loses to

Core Move (Rock, Paper, Scissors)
Wild
Alpha
Alpha
Core Move
Wild
Wild
Alpha
Core Move
Table 2 - All move outcomes
Movement
Rock
Paper
Scissors
Wild
Alpha
Rock vs
Tie
Loss
Win
Win
Loss
Paper vs
Win
Tie
Loss
Win
Loss
Scissors vs
Loss
Win
Tie
Win
Loss
Wild vs
Loss
Loss
Loss
Tie
Win
Alpha vs
Win
Win
Win
Loss
Tie
Table 3 - Core Move Victory Outcomes Under Phase Influence
Phase
Movement Played
Outcome
Sun
Core Winner vs Core Loser
Winner steals an Alpha Loser takes 2 damage and gains Wild
Water
Core Winner vs Core Loser
Winner earns Wild and gains 1 HP
Moon
Core Winner vs Core Loser
Winner earns Alpha and Wild Loser takes 2 points of damage
Earth
Core Winner vs Core Loser
Winner earns Alpha Loser takes 2 points of damage and gains a Wild
Sun
Core Move vs Wild
Winner earns Alpha Loser takes 2 points of damage
Water
Core Move vs Wild
Winner earns Alpha Loser takes 2 points of damage
Moon
Core Move vs Wild
Winner earns Alpha Loser takes 2 points of damage
Earth
Core Move vs Wild
Winner earns Alpha and Wild Loser takes 2 points of damage
Table 4 - Alpha & Wild Victory Outcomes Under Phase Influence
Phase
Movement
Outcome
Sun
Alpha vs Core
Loser takes 3 points of damage
Water
Alpha vs Core
Winner gains 3 points of health
Moon
Alpha vs Core
Winner retains Alpha and earns a Wild Loser takes 3 points of damage
Earth
Alpha vs Core
Loser takes 3 points of damage and a Wild is destroyed
Sun
Wild vs Alpha
Winner steals Alpha and retains Wild
Water
Wild vs Alpha
Winner gains 3 points of health
Moon
Wild vs Alpha
Winner retains Wild Loser takes 3 points of game
Earth
Wild vs Alpha
Winner steals Alpha and gains a Health Potion

Achievements needed for beta

  • 50 Games Total Played - Play 50 Games of God Mode
  • 25 Wilds played - Play a Wild (Remember Wilds beat Alphas!)
  • 25 Alphas played - Play an Alpha (Alphas beat Core moves)
  • Earn 20 Alphas - Alphas are earned during opening phase for winning an exchange. Alphas are also earned during different phases. (Check Table 3 and Table 4 for specific information)
  • Earn 20 Wilds - Wilds are earned during opening phase for losing an exchange. Wilds are also earned during different phases. (Check Table 3 and Table 4 for specific information)
  • Steal 5 Alphas - Alphas are stolen as an outcome during the different phases (Check Table 3 and Table 4 for specific information)
  • Use 5 Health Potions - Health Potions are gained during different phases as well as for winning 3 movements in a row. Health Potions can also be earned through a successful tribute.
  • Win once in each God Mode Phase (Earth, Sun, Moon, Water) - Win in each phase
  • Win with a Core Move 50 times - See Table 2 for all move outcomes