BAS (GOD mode)
BAS God Mode is a different take on the Original Mode. Games will be based on reducing your opponents HP (health points) to 0 to destroy one of their hearts. Each player begins with 3 hearts. There have been 4 phases added: Sun, Water, Moon and Earth. Power moves are earned in different ways, in each of the different phases. Tributes can be offered to earn health potions that restore lost HP.
Phase | A block of movements or actions |
Movement | 1 movement is a selection of Rock, Paper, Scissors, Wild or Alpha |
Core Moves | Rock, Paper or Scissors |
Power Moves | Alpha and Wild moves provide a skill based element for movements that substitute Core movements for more powerful movements |
Round | A round is a complete game routine, consisting of 5 movements within the 4 phases |
Apes | Players in the game |
Health | Each player starts a game with 3 lives and has a health bar of 10 HP |
Healing Potion | Item earned through gameplay that allows a player to heal for 2 HP |
Sun Phase | One of the four unique phases in God Mode. The Sun is destructive and damaging |
Water Phase | One of the four unique phases in God Mode. Water heals and washes all away |
Moon Phase | One of the four unique phases in God Mode. The Moon reflects what is yours and what is not |
Earth Phase | One of the four unique phases in God Mode. The Earth protects its own but is vulnerable when countered. |

- Only core moves are allowed
- Winner of the exchange gains an Alpha
- Loser of the exchange gains a Wild
Sun Phase- Influenced by the Egyptian Sun God, Ra. The influence is powerful, destructive and cunning.
- In this phase, Core moves that beat another Core move allows the winner to steal an Alpha from their opponent and deal 2 HP damage to their opponent. The loser of this exchange gains a Wild.
- If an Alpha is played and beats a core move, 3 HP damage is dealt to the opponent.
- If a Wild is played and beats an Alpha, the player steals the Alpha and earns a Wild
- If a Core move is played and beats a Wild, the winner earns an Alpha and the loser takes 2 HP damage
Water Phase- Influenced by the Greek God of the Sea, Poseidon and the Greek God of Healing, Apollo. The influence is regenerative, transformational and deflective.
- In this phase, Core moves that beat another Core move Deal 3 points of damage to opponents HP and heals the winner for 1 HP. The loser of this exchange gains a wild.
- If an Alpha is played and beats a core move, 3 HP is healed for the winner of the exchange
- If a Wild is played and beats an Alpha, the winner steals 3 HP from opponent and heals themselves
- If a Core move is played and beats a Wild, the winner gains an Alpha and deals 2 HP damage to opponent
Moon Phase- Influenced by Chinese goddess of the Moon, Chang E. The influence is clever, resourceful and precise.
- In this phase, Core moves that beat another Core move deal 2 HP of damage to their opponents HP and the winner gains an Alpha and Wild.
- If an Alpha is played and beats a Core move, winner deals 3 HP worth of damage are inflicted on the opponents HP and the Alpha is retained.
- If a Wild is played and beats an Alpha, reflect 3 points of damage to opponents HP and the Wild is retained.
- If a Core move is played and beats a Wild, winner deals 2 points of damage to opponents HP and gain an Alpha and a Wild
Earth Phase- Influenced by the earth God, Gaia. The influence is reflective, transformative and gifted.
- In this phase, Core moves that beat another Core move deal 2 HP of damage to their opponents HP and steal an Alpha from opponent. Opponent will then gain a Wild
- If an Alpha is played and beats a Core move, winner deals 3 HP of damage to opponent HP and destroy an enemy Wild.
- If a Wild is played and beats an Alpha, winner steals an Alpha and gains a Health Potion.
- If a Core move is played and beats a Wild, winner deals 2 HP damage to opponent and gains both a Wild and an Alpha
Occasionally players may ‘offer tribute’ of 2 wilds or 3 alphas for the chance to earn a health potion if their winning move is successful. If not, the tribute is consumed by the gods. Once earned, a Health Potion can be used at any time simply by clicking on it. Multiple Health Potions can be used at the same time.

- Health Potions can also be earned during the Earth Phase.
- Players that win 3 moves in a row will earn a Health Potion
- Health Potions restore 2 HP.
Table 1 - Basic Core Move, Alpha and Wild win conditions
Table 2 - All move outcomes
Movement | Rock | Paper | Scissors | Wild | Alpha |
Rock vs | Tie | Loss | Win | Win | Loss |
Paper vs | Win | Tie | Loss | Win | Loss |
Scissors vs | Loss | Win | Tie | Win | Loss |
Wild vs | Loss | Loss | Loss | Tie | Win |
Alpha vs | Win | Win | Win | Loss | Tie |
Table 3 - Core Move Victory Outcomes Under Phase Influence
Phase | Movement Played | Outcome |
Sun | Core Winner vs Core Loser | Winner steals an Alpha
Loser takes 2 damage and gains Wild |
Water | Core Winner vs Core Loser | Winner earns Wild and gains 1 HP |
Moon | Core Winner vs Core Loser | Winner earns Alpha and Wild
Loser takes 2 points of damage |
Earth | Core Winner vs Core Loser | Winner earns Alpha
Loser takes 2 points of damage and gains a Wild |
Sun | Core Move vs Wild | Winner earns Alpha
Loser takes 2 points of damage |
Water | Core Move vs Wild | Winner earns Alpha
Loser takes 2 points of damage |
Moon | Core Move vs Wild | Winner earns Alpha
Loser takes 2 points of damage |
Earth | Core Move vs Wild | Winner earns Alpha and Wild
Loser takes 2 points of damage |
Table 4 - Alpha & Wild Victory Outcomes Under Phase Influence
Phase | Movement | Outcome |
Sun | Alpha vs Core | Loser takes 3 points of damage |
Water | Alpha vs Core | Winner gains 3 points of health |
Moon | Alpha vs Core | Winner retains Alpha and earns a Wild
Loser takes 3 points of damage |
Earth | Alpha vs Core | Loser takes 3 points of damage and a Wild is destroyed |
Sun | Wild vs Alpha | Winner steals Alpha and retains Wild |
Water | Wild vs Alpha | Winner gains 3 points of health |
Moon | Wild vs Alpha | Winner retains Wild
Loser takes 3 points of game |
Earth | Wild vs Alpha | Winner steals Alpha and gains a Health Potion |
- 50 Games Total Played - Play 50 Games of God Mode
- 25 Wilds played - Play a Wild (Remember Wilds beat Alphas!)
- 25 Alphas played - Play an Alpha (Alphas beat Core moves)
- Earn 20 Alphas - Alphas are earned during opening phase for winning an exchange. Alphas are also earned during different phases. (Check Table 3 and Table 4 for specific information)
- Earn 20 Wilds - Wilds are earned during opening phase for losing an exchange. Wilds are also earned during different phases. (Check Table 3 and Table 4 for specific information)
- Steal 5 Alphas - Alphas are stolen as an outcome during the different phases (Check Table 3 and Table 4 for specific information)
- Use 5 Health Potions - Health Potions are gained during different phases as well as for winning 3 movements in a row. Health Potions can also be earned through a successful tribute.
- Win once in each God Mode Phase (Earth, Sun, Moon, Water) - Win in each phase
- Win with a Core Move 50 times - See Table 2 for all move outcomes
Last modified 1yr ago