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Block Ape Scissors GOD mode (v1)

Block Ape Scissors - GOD mode

Block Ape Scissors is a version of rock, paper, scissors which incorporates a secondary layer consisting of power moves of play to enable diversity, dynamic gameplay and provide a skill based element for players. The Battle Mode is a head to head PVP game, with points being awarded or health adjustments being the outcome for the winning moves. In all modes currently, the winner of the match is determined based on the player winning the majority of game cycles

Game Terms

The following table denotes all terms relevant to BAS with an explanation for each
Term
Description
Phase
A block of movements or actions
Movements
1 movement is a selection of Rock, Paper, Scissors, Wild or Alpha
Core Moves
Rock, Paper or Scissors
Power Moves
Alpha and Wild moves provide a skill based element for movements that substitute core movements for more powerful movements
Round
A round is a complete game routine, consisting of 5 movements within the 4 phases
Apes
Players of the game
Wallet
The wallet used to connect to the platform from the blockchain and deposit cryptocurrency in exchange for credits
Timers
The required duration to act between each action or movement
Battle Mode
Head to Head play
Health
Players will have to reduce their opponent's health bar to 0 to win
Healing Potion
Item used by player to recover lost health points
Sun Phase
The Sun is destructive and damaging
Water Phase
Water heals and washes all away
Moon Phase
The Moon reflects what is yours and what is not
Earth Phase
The Earth protects its own but is vulnerable when countered

Game Mechanics (God Mode)

❖ The game has an opening phase with three movements
❖ Players open the game with core moves only (Rock, Paper or Scissors)
❖ Players generate power moves based on the outcomes of their movements
❖ Players have health bars with 10 points of health
❖ Winning with a core move by default earns an alpha, though refer to Table 3 for full details
❖ Losing with a core move by default earns a wild, though refer to Table 3 for full details
❖ Playing wild vs core move loses and destroys the wild. #5 outcome applies for the opponent
❖ Accrual of wilds & alphas to be persistent across rounds
❖ Health potions - restore 2 points of health - can be played anytime
❖ Amount of alphas and wilds available to each player shown to each
❖ Wild beat alpha, alpha beats core moves, core moves beat a wild as per table 2
❖ Tied rounds do not provide a win for either ape
❖ Winner is first to 3 remove all health from their opponent 3 times (win 3 rounds)

Additional Elements

❖ Players may ‘offer tribute’ of 2 wilds or 3 alphas for the chance to earn a health potion if their winning move is successful. If not, the tribute is consumed by the gods.
❖ Players that win 3 moves in a row under any condition will receive a health potion
❖ Randomised conditions (Influences/Phases) apply different outcomes per alpha or wild used. Refer Table 4 for more details.

Game Phases

There are four phases to God Mode

Sun Phase - Influenced by the Egyptian Sun God, Ra. The influence is powerful, destructive and cunning.
Water Phase - Influenced by the Greek God of the Sea, Poseidon and the Greek God of Healing, Apollo. The influence is regenerative, transformational and deflective.
Moon Phase - Influenced by Chinese goddess of the Moon, Chang E. The influence is clever, resourceful and precise.
Earth Phase - Influenced by the earth God, Gaia. The influence is reflective, transformative and gifted.
Table 1 - Basic Core Move, Alpha and Wild win conditions Wins Gains & Losses are based on the particular Influence at the time
Movement Selected
Beats
Loses To
Core (Rock, Paper, Scissors)
Wild
Alpha
Alpha
Core Move
Wild
Wild
Alpha
Core Move
Table 2 - All move outcomes
Movement
Rock
Paper
Scissors
Wild
Alpha
Rock vs
Tie
Loss
Win
Win
Loss
Paper vs
Win
Tie
Loss
Win
Loss
Scissors vs
Loss
Win
Tie
Win
Loss
Wild vs
Loss
Loss
Loss
Tie
Win
Alpha vs
Win
Win
Win
Loss
Tie
Table 3- Core Move Outcomes under Phase Influence
Symbol (Phase)
Move Played
Effect if successful
Additional Notes
Sun
Core Winner vs Core Loser
Steal the Alpha Deal 2 points Damage
As opposed to gaining one separately Loser gains Wild
Water
Core Winner vs Core Loser
Deal 3 Points Damage Heal 1 Point
No Alpha Gained Loser gains Wild
Moon
Core Winner vs Core Loser
Deal 2 Points Damage
Gain Alpha Loser gains Wild
Earth
Core Winner vs Core Loser
Deal 2 Points Damage Destroy an Alpha & Wild for Opponent
No Alpha Gained Loser gains Wild
Table 4- Alpha & Wild Winning Outcomes ONLY (Core Moves that win are illustrated in Table 3)
Symbol (Phase)
Move Played
Effect if successful
Additional Notes
Sun
Alpha vs Core
Deal 3 Points Damage
Both played are destroyed
Sun
Wild vs Alpha
Steal Alpha
Wild is retained, Alpha destroyed
Water
Alpha vs Core
Heal self 3 points
Both played are destroyed
Water
Wild vs Alpha
Heal Transferred 3 points
Both played are destroyed
Moon
Alpha vs Core
Deal 3 Points Damage
Alpha is retained, Wild destroyed
Moon
Wild vs Alpha
Reflect 3 Points Damage
Wild is retained, Alpha destroyed
Earth
Alpha vs Core
Deal 3 Points Damage
Destroy both played, plus an opponents Wild
Earth
Wild vs Alpha
Steal Alpha
Gain health potion