Block Ape Scissors GOD mode (v1)
Block Ape Scissors is a version of rock, paper, scissors which incorporates a secondary layer consisting of power moves of play to enable diversity, dynamic gameplay and provide a skill based element for players.
The Battle Mode is a head to head PVP game, with points being awarded or health adjustments being the outcome for the winning moves. In all modes currently, the winner of the match is determined based on the player winning the majority of game cycles
The following table denotes all terms relevant to BAS with an explanation for each
Term | Description |
Phase | A block of movements or actions |
Movements | 1 movement is a selection of Rock, Paper, Scissors, Wild or Alpha |
Core Moves | Rock, Paper or Scissors |
Power Moves | Alpha and Wild moves provide a skill based element for movements that substitute core movements for more powerful movements |
Round | A round is a complete game routine, consisting of 5 movements within the 4 phases |
Apes | Players of the game |
Wallet | The wallet used to connect to the platform from the blockchain and deposit cryptocurrency in exchange for credits |
Timers | The required duration to act between each action or movement |
Battle Mode | Head to Head play |
Health | Players will have to reduce their opponent's health bar to 0 to win |
Healing Potion | Item used by player to recover lost health points |
Sun Phase | The Sun is destructive and damaging |
Water Phase | Water heals and washes all away |
Moon Phase | The Moon reflects what is yours and what is not |
Earth Phase | The Earth protects its own but is vulnerable when countered |
❖ The game has an opening phase with three movements
❖ Players open the game with core moves only (Rock, Paper or Scissors)
❖ Players generate power moves based on the outcomes of their movements
❖ Players have health bars with 10 points of health
❖ Winning with a core move by default earns an alpha, though refer to Table 3 for full details
❖ Losing with a core move by default earns a wild, though refer to Table 3 for full details
❖ Playing wild vs core move loses and destroys the wild. #5 outcome applies for the opponent
❖ Accrual of wilds & alphas to be persistent across rounds
❖ Health potions - restore 2 points of health - can be played anytime
❖ Amount of alphas and wilds available to each player shown to each
❖ Wild beat alpha, alpha beats core moves, core moves beat a wild as per table 2
❖ Tied rounds do not provide a win for either ape
❖ Winner is first to 3 remove all health from their opponent 3 times (win 3 rounds)
❖ Players may ‘offer tribute’ of 2 wilds or 3 alphas for the chance to earn a health potion if their winning move is successful. If not, the tribute is consumed by the gods.
❖ Players that win 3 moves in a row under any condition will receive a health potion
❖ Randomised conditions (Influences/Phases) apply different outcomes per alpha or wild used. Refer Table 4 for more details.
Sun Phase - Influenced by the Egyptian Sun God, Ra. The influence is powerful, destructive and cunning.
Water Phase - Influenced by the Greek God of the Sea, Poseidon and the Greek God of Healing, Apollo. The influence is regenerative, transformational and deflective.
Moon Phase - Influenced by Chinese goddess of the Moon, Chang E. The influence is clever, resourceful and precise.
Earth Phase - Influenced by the earth God, Gaia. The influence is reflective, transformative and gifted.
Table 1 - Basic Core Move, Alpha and Wild win conditions
Wins Gains & Losses are based on the particular Influence at the time
Movement Selected | Beats | Loses To |
Core (Rock, Paper, Scissors) | Wild | Alpha |
Alpha | Core Move | Wild |
Wild | Alpha | Core Move |
Table 2 - All move outcomes
Movement | Rock | Paper | Scissors | Wild | Alpha |
Rock vs | Tie | Loss | Win | Win | Loss |
Paper vs | Win | Tie | Loss | Win | Loss |
Scissors vs | Loss | Win | Tie | Win | Loss |
Wild vs | Loss | Loss | Loss | Tie | Win |
Alpha vs | Win | Win | Win | Loss | Tie |
Table 3- Core Move Outcomes under Phase Influence
Symbol (Phase) | Move Played | Effect if successful | Additional Notes |
Sun | Core Winner vs Core Loser | Steal the Alpha
Deal 2 points Damage | As opposed to gaining one separately
Loser gains Wild |
Water | Core Winner vs Core Loser | Deal 3 Points Damage
Heal 1 Point | No Alpha Gained
Loser gains Wild |
Moon | Core Winner vs Core Loser | Deal 2 Points Damage | Gain Alpha
Loser gains Wild |
Earth | Core Winner vs Core Loser | Deal 2 Points Damage
Destroy an Alpha & Wild for Opponent | No Alpha Gained
Loser gains Wild |
Table 4- Alpha & Wild Winning Outcomes ONLY (Core Moves that win are illustrated in Table 3)
Symbol (Phase) | Move Played | Effect if successful | Additional Notes |
Sun | Alpha vs Core | Deal 3 Points Damage | Both played are destroyed |
Sun | Wild vs Alpha | Steal Alpha | Wild is retained, Alpha destroyed |
Water | Alpha vs Core | Heal self 3 points | Both played are destroyed |
Water | Wild vs Alpha | Heal Transferred 3 points | Both played are destroyed |
Moon | Alpha vs Core | Deal 3 Points Damage | Alpha is retained, Wild destroyed |
Moon | Wild vs Alpha | Reflect 3 Points Damage | Wild is retained, Alpha destroyed |
Earth | Alpha vs Core | Deal 3 Points Damage | Destroy both played, plus an opponents Wild |
Earth | Wild vs Alpha | Steal Alpha | Gain health potion |
Last modified 1yr ago